After three years of work and a collaboration with the University of Quebec in Trois-Rivières, the company Neuro Solutions is launching its application designed in particular to respond to the realities of young people with ADHD or an autism spectrum disorder.
The “Kairos” platform immerses the child in a virtual world where, with the help of an avatar, he must pass certain tests related to the accomplishment of tasks programmed by the parents.
According to the founder of Neuro Solutions, Annie Martineau, it is the child’s relationship with the avatar that is the key to success.
“The game will allow the child to accumulate points which will allow him to progress to the next levels. If he does not carry out his tasks, his avatar will explain to him that he does not have the necessary powers to progress and that he must continue to carry out tasks, ”she explained.
UQTR’s psychoeducational department has been at the heart of the project from the start. Researchers have carried out two clinical studies, including one where the results will be published in March.
More than two hundred families used the platform over a period of eight weeks and the results are conclusive according to the director of the project, Professor Dany Lussier-Desrochers.
“Several families tell us that they have seen a noticeable improvement in the dynamics at home. The child does his routines, but there are also impacts on self-esteem. He is proud of what he achieves, ”he said.
What sets this tool apart on the market is the section dedicated to parents, created in collaboration with UQTR. They are advised by experts throughout the child’s journey.
Dany Lussier-Desrochers adds that success is teamwork.
“Whether it is to help establish a clear instruction or to give positive reinforcement using the game. The success of the application also requires the involvement of parents.”
This is also a personal project for Annie Martineau, when her son William was diagnosed with the autism spectrum several years ago. Implementing a routine was a real challenge for this mother.
William being a big lover of video games, Annie therefore gave up her job in multimedia and devoted herself full time to finding a solution.
A tool whose final product she presented on Monday on mobile application platforms.